AI Insights · Timothy · October 2025
Top Boxing Games in Belgium: Q3 2025 Performance
Discover the performance of the top boxing games on the unified platform in Belgium during Q3 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games in Belgium showcased varied performance metrics across downloads, revenue, and active users. Here's a closer look at each app's journey over the quarter based on data from Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced fluctuations in revenue, peaking at around $46 in late August, with a notable rise again to $43 by the end of September. Weekly downloads saw an increase mid-quarter, reaching 730 in early August, while active users peaked at 1.9K in the same period before a slight decline.
Boss Fight from BoomBit Games had a steady number of weekly downloads, peaking at 783 in mid-August. Revenue showed variability, with a high of approximately $39 in early July. Active users remained robust, consistently around 15K by the end of September.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO saw its downloads peak at 1.4K in early August. Although there was no recorded revenue, active users increased significantly, topping at 1.7K in early August before stabilizing to around 635 by the end of September.
Real Boxing 2 from Vivid Games S.A. maintained a steady revenue stream, peaking at $136 in mid-September. Downloads remained consistent, with a slight peak of 358 in late July, while active users experienced a mild decline, ending the quarter at 326.
Finally, Wrestling Games 2023 by SlayerStudio had a consistent active user base, reaching over 2.1K by the end of September. Though the app did not generate revenue, downloads remained steady, peaking at 206 in early August.
For more detailed insights and data trends, explore the full reports on Sensor Tower.